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Volume 2

Journal of Psychiatry and Mental Health Research

Psychiatry Nursing & Psychiatry 2019

June 17-18, 2019

Psychiatry & Mental health Nursing

Psychiatry and Mental Health

June 17-18, 2019 | Rome, Italy

4

th

World Congress on

2

nd

Global Experts Meeting on

&

Cyber-psychology: Application of virtual elements in psychology

Daniele Verì

CEO of Neuratek, Italy

A

ugmented and virtual reality, technologies first presented back in 1962 are taking huge steps forward

in the everyday life right now. Psychology needs to follow the social transformation, renewing its

instruments. This doesn’t mean changing what traditional methods already offer but empowering the ones

we already have. But why is this change needed? Is it just “fancy” or actually truly an augmentation of the

field? Analyzing many of the recent researches about the psychology-digital paradigm, a new potential for

technology implementation it’s seeable, as the results show efficacy and consistency in the usage of digital

instruments in classical psychology treatments. Supporting the digital transformation, the gamification,

brings the therapy further closer to the patients. Gamification helps the therapist to engage its patient in a

more effective method, raising the therapies success rate. In conclusion augmented and virtual reality have

the potential to support personal and clinical change. The way those technologies affect the human perception

is drastically relevant in the development of new therapies.The digital transformation does not only affect

clinical psychology, but can be also involved in positive psychology, augmenting not clinical subjects,

bringing new levels of potential wellbeing.

J Psych and Mental Health Research, Volume 2